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---
name: "flutter-building-plugins"
description: "Builds Flutter plugins that provide native interop for other apps to use. Use when creating reusable packages that bridge Flutter with platform-specific functionality."
metadata:
model: "models/gemini-3.1-pro-preview"
last_modified: "Thu, 12 Mar 2026 22:21:35 GMT"
---
# Developing Flutter Plugins
## Contents
- [Architecture & Design Patterns](#architecture--design-patterns)
- [Workflow: Creating a New Plugin](#workflow-creating-a-new-plugin)
- [Workflow: Implementing Android Platform Code](#workflow-implementing-android-platform-code)
- [Workflow: Implementing Windows Platform Code](#workflow-implementing-windows-platform-code)
- [Workflow: Adding Platforms to an Existing Plugin](#workflow-adding-platforms-to-an-existing-plugin)
- [Examples](#examples)
## Architecture & Design Patterns
### Federated Plugins
Implement federated plugins to split a plugin's API across multiple packages, allowing independent teams to build platform-specific implementations. Structure federated plugins into three distinct components:
1. **App-facing interface:** The primary package users depend on. It exports the public API.
2. **Platform interface:** The package defining the common interface that all platform implementations must implement.
3. **Platform implementations:** Independent packages containing platform-specific code (e.g., `my_plugin_android`, `my_plugin_windows`).
### FFI vs. Standard Plugins
Choose the correct plugin template based on your native interoperability requirements:
* **Standard Plugins (`--template=plugin`):** Use for accessing platform-specific APIs (e.g., Android SDK, iOS frameworks) via Method Channels.
* **FFI Plugins (`--template=plugin_ffi`):** Use for accessing C/C++ native libraries, configuring Google Play services on Android, or using static linking on iOS/macOS.
* *Constraint:* FFI plugin packages support bundling native code and method channel registration code, but *not* method channels themselves. If you require both method channels and FFI, use the standard non-FFI plugin template.
## Workflow: Creating a New Plugin
Follow this workflow to initialize a new plugin package.
**Task Progress:**
- [ ] Determine if the plugin requires FFI or standard Method Channels.
- [ ] Execute the appropriate `flutter create` command.
- [ ] Verify the generated directory structure.
**Conditional Initialization:**
* **If creating a STANDARD plugin:**
Run the following command, specifying your supported platforms, organization, and preferred languages (defaults are Swift and Kotlin):
```bash
flutter create --template=plugin \
--platforms=android,ios,web,linux,macos,windows \
--org com.example.organization \
-i objc -a java \
my_plugin
```
* **If creating an FFI plugin:**
Run the following command to generate a project with Dart code in `lib` (using `dart:ffi`) and native source code in `src` (with a `CMakeLists.txt`):
```bash
flutter create --template=plugin_ffi my_ffi_plugin
```
## Workflow: Implementing Android Platform Code
Always edit Android platform code using Android Studio to ensure proper code completion and Gradle synchronization.
**Task Progress:**
- [ ] Run initial build to generate necessary Gradle files.
- [ ] Open the Android module in Android Studio.
- [ ] Implement `FlutterPlugin` and lifecycle-aware interfaces.
- [ ] Refactor legacy `registerWith` logic.
- [ ] Run validator -> review errors -> fix.
1. **Generate Build Files:**
Build the code at least once before editing to resolve dependencies.
```bash
cd example
flutter build apk --config-only
```
2. **Open in IDE:**
Launch Android Studio and open the `example/android/build.gradle` or `example/android/build.gradle.kts` file.
3. **Locate Source:**
Navigate to your plugin's source code at `java/<organization-path>/<PluginName>`.
4. **Implement V2 Embedding:**
* Implement the `FlutterPlugin` interface.
* Ensure your plugin class has a public constructor.
* Extract shared initialization logic from the legacy `registerWith()` method and the new `onAttachedToEngine()` method into a single private method. Both entry points must call this private method to maintain backward compatibility without duplicating logic.
5. **Implement Lifecycle Interfaces:**
* **If your plugin requires an `Activity` reference:** Implement the `ActivityAware` interface and handle the `onAttachedToActivity`, `onDetachedFromActivityForConfigChanges`, `onReattachedToActivityForConfigChanges`, and `onDetachedFromActivity` callbacks.
* **If your plugin runs in a background `Service`:** Implement the `ServiceAware` interface.
6. **Update Example App:**
Ensure the example app's `MainActivity.java` extends the v2 embedding `io.flutter.embedding.android.FlutterActivity`.
7. **Document API:**
Document all non-overridden public members in your Android implementation.
## Workflow: Implementing Windows Platform Code
Always edit Windows platform code using Visual Studio.
**Task Progress:**
- [ ] Run initial build to generate the Visual Studio solution.
- [ ] Open the solution in Visual Studio.
- [ ] Implement C++ logic.
- [ ] Rebuild the solution.
1. **Generate Build Files:**
```bash
cd example
flutter build windows
```
2. **Open in IDE:**
Launch Visual Studio and open the `example/build/windows/hello_example.sln` file.
3. **Locate Source:**
Navigate to `hello_plugin/Source Files` and `hello_plugin/Header Files` in the Solution Explorer.
4. **Rebuild:**
After making changes to the C++ plugin code, you *must* rebuild the solution in Visual Studio before running the app, or the outdated plugin binary will be used.
## Workflow: Adding Platforms to an Existing Plugin
Use this workflow to retrofit an existing plugin with support for additional platforms.
**Task Progress:**
- [ ] Run the platform addition command.
- [ ] Update iOS/macOS podspecs (if applicable).
- [ ] Implement the platform-specific code.
1. **Run Create Command:**
Navigate to the root directory of your existing plugin and run:
```bash
flutter create --template=plugin --platforms=web,macos .
```
2. **Update Podspecs:**
If adding iOS or macOS support, open the generated `.podspec` file and configure the required dependencies and deployment targets.
## Examples
### Android V2 Embedding Implementation
High-fidelity example of an Android plugin implementing `FlutterPlugin` and `ActivityAware` while maintaining legacy compatibility.
```java
package com.example.myplugin;
import androidx.annotation.NonNull;
import io.flutter.embedding.engine.plugins.FlutterPlugin;
import io.flutter.embedding.engine.plugins.activity.ActivityAware;
import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding;
import io.flutter.plugin.common.MethodCall;
import io.flutter.plugin.common.MethodChannel;
import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
import io.flutter.plugin.common.MethodChannel.Result;
import io.flutter.plugin.common.PluginRegistry.Registrar;
/** MyPlugin */
public class MyPlugin implements FlutterPlugin, MethodCallHandler, ActivityAware {
private MethodChannel channel;
// Public constructor required for v2 embedding
public MyPlugin() {}
@Override
public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
setupChannel(flutterPluginBinding.getBinaryMessenger());
}
// Legacy v1 embedding support
public static void registerWith(Registrar registrar) {
MyPlugin plugin = new MyPlugin();
plugin.setupChannel(registrar.messenger());
}
// Shared initialization logic
private void setupChannel(BinaryMessenger messenger) {
channel = new MethodChannel(messenger, "my_plugin");
channel.setMethodCallHandler(this);
}
@Override
public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) {
if (call.method.equals("getPlatformVersion")) {
result.success("Android " + android.os.Build.VERSION.RELEASE);
} else {
result.notImplemented();
}
}
@Override
public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {
channel.setMethodCallHandler(null);
}
@Override
public void onAttachedToActivity(@NonNull ActivityPluginBinding binding) {
// Handle Activity attachment
}
@Override
public void onDetachedFromActivityForConfigChanges() {
// Handle config changes
}
@Override
public void onReattachedToActivityForConfigChanges(@NonNull ActivityPluginBinding binding) {
// Handle reattachment
}
@Override
public void onDetachedFromActivity() {
// Clean up Activity references
}
}
```