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---
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name: "flutter-building-plugins"
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description: "Builds Flutter plugins that provide native interop for other apps to use. Use when creating reusable packages that bridge Flutter with platform-specific functionality."
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metadata:
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model: "models/gemini-3.1-pro-preview"
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last_modified: "Thu, 12 Mar 2026 22:21:35 GMT"
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---
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# Developing Flutter Plugins
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## Contents
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- [Architecture & Design Patterns](#architecture--design-patterns)
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- [Workflow: Creating a New Plugin](#workflow-creating-a-new-plugin)
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- [Workflow: Implementing Android Platform Code](#workflow-implementing-android-platform-code)
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- [Workflow: Implementing Windows Platform Code](#workflow-implementing-windows-platform-code)
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- [Workflow: Adding Platforms to an Existing Plugin](#workflow-adding-platforms-to-an-existing-plugin)
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- [Examples](#examples)
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## Architecture & Design Patterns
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### Federated Plugins
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Implement federated plugins to split a plugin's API across multiple packages, allowing independent teams to build platform-specific implementations. Structure federated plugins into three distinct components:
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1. **App-facing interface:** The primary package users depend on. It exports the public API.
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2. **Platform interface:** The package defining the common interface that all platform implementations must implement.
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3. **Platform implementations:** Independent packages containing platform-specific code (e.g., `my_plugin_android`, `my_plugin_windows`).
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### FFI vs. Standard Plugins
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Choose the correct plugin template based on your native interoperability requirements:
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* **Standard Plugins (`--template=plugin`):** Use for accessing platform-specific APIs (e.g., Android SDK, iOS frameworks) via Method Channels.
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* **FFI Plugins (`--template=plugin_ffi`):** Use for accessing C/C++ native libraries, configuring Google Play services on Android, or using static linking on iOS/macOS.
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* *Constraint:* FFI plugin packages support bundling native code and method channel registration code, but *not* method channels themselves. If you require both method channels and FFI, use the standard non-FFI plugin template.
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## Workflow: Creating a New Plugin
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Follow this workflow to initialize a new plugin package.
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**Task Progress:**
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- [ ] Determine if the plugin requires FFI or standard Method Channels.
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- [ ] Execute the appropriate `flutter create` command.
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- [ ] Verify the generated directory structure.
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**Conditional Initialization:**
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* **If creating a STANDARD plugin:**
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Run the following command, specifying your supported platforms, organization, and preferred languages (defaults are Swift and Kotlin):
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```bash
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flutter create --template=plugin \
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--platforms=android,ios,web,linux,macos,windows \
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--org com.example.organization \
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-i objc -a java \
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my_plugin
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```
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* **If creating an FFI plugin:**
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Run the following command to generate a project with Dart code in `lib` (using `dart:ffi`) and native source code in `src` (with a `CMakeLists.txt`):
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```bash
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flutter create --template=plugin_ffi my_ffi_plugin
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```
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## Workflow: Implementing Android Platform Code
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Always edit Android platform code using Android Studio to ensure proper code completion and Gradle synchronization.
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**Task Progress:**
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- [ ] Run initial build to generate necessary Gradle files.
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- [ ] Open the Android module in Android Studio.
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- [ ] Implement `FlutterPlugin` and lifecycle-aware interfaces.
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- [ ] Refactor legacy `registerWith` logic.
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- [ ] Run validator -> review errors -> fix.
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1. **Generate Build Files:**
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Build the code at least once before editing to resolve dependencies.
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```bash
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cd example
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flutter build apk --config-only
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```
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2. **Open in IDE:**
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Launch Android Studio and open the `example/android/build.gradle` or `example/android/build.gradle.kts` file.
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3. **Locate Source:**
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Navigate to your plugin's source code at `java/<organization-path>/<PluginName>`.
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4. **Implement V2 Embedding:**
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* Implement the `FlutterPlugin` interface.
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* Ensure your plugin class has a public constructor.
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* Extract shared initialization logic from the legacy `registerWith()` method and the new `onAttachedToEngine()` method into a single private method. Both entry points must call this private method to maintain backward compatibility without duplicating logic.
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5. **Implement Lifecycle Interfaces:**
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* **If your plugin requires an `Activity` reference:** Implement the `ActivityAware` interface and handle the `onAttachedToActivity`, `onDetachedFromActivityForConfigChanges`, `onReattachedToActivityForConfigChanges`, and `onDetachedFromActivity` callbacks.
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* **If your plugin runs in a background `Service`:** Implement the `ServiceAware` interface.
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6. **Update Example App:**
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Ensure the example app's `MainActivity.java` extends the v2 embedding `io.flutter.embedding.android.FlutterActivity`.
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7. **Document API:**
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Document all non-overridden public members in your Android implementation.
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## Workflow: Implementing Windows Platform Code
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Always edit Windows platform code using Visual Studio.
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**Task Progress:**
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- [ ] Run initial build to generate the Visual Studio solution.
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- [ ] Open the solution in Visual Studio.
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- [ ] Implement C++ logic.
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- [ ] Rebuild the solution.
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1. **Generate Build Files:**
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```bash
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cd example
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flutter build windows
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```
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2. **Open in IDE:**
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Launch Visual Studio and open the `example/build/windows/hello_example.sln` file.
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3. **Locate Source:**
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Navigate to `hello_plugin/Source Files` and `hello_plugin/Header Files` in the Solution Explorer.
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4. **Rebuild:**
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After making changes to the C++ plugin code, you *must* rebuild the solution in Visual Studio before running the app, or the outdated plugin binary will be used.
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## Workflow: Adding Platforms to an Existing Plugin
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Use this workflow to retrofit an existing plugin with support for additional platforms.
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**Task Progress:**
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- [ ] Run the platform addition command.
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- [ ] Update iOS/macOS podspecs (if applicable).
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- [ ] Implement the platform-specific code.
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1. **Run Create Command:**
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Navigate to the root directory of your existing plugin and run:
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```bash
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flutter create --template=plugin --platforms=web,macos .
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```
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2. **Update Podspecs:**
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If adding iOS or macOS support, open the generated `.podspec` file and configure the required dependencies and deployment targets.
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## Examples
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### Android V2 Embedding Implementation
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High-fidelity example of an Android plugin implementing `FlutterPlugin` and `ActivityAware` while maintaining legacy compatibility.
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```java
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package com.example.myplugin;
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import androidx.annotation.NonNull;
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import io.flutter.embedding.engine.plugins.FlutterPlugin;
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import io.flutter.embedding.engine.plugins.activity.ActivityAware;
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import io.flutter.embedding.engine.plugins.activity.ActivityPluginBinding;
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import io.flutter.plugin.common.MethodCall;
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import io.flutter.plugin.common.MethodChannel;
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import io.flutter.plugin.common.MethodChannel.MethodCallHandler;
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import io.flutter.plugin.common.MethodChannel.Result;
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import io.flutter.plugin.common.PluginRegistry.Registrar;
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/** MyPlugin */
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public class MyPlugin implements FlutterPlugin, MethodCallHandler, ActivityAware {
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private MethodChannel channel;
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// Public constructor required for v2 embedding
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public MyPlugin() {}
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@Override
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public void onAttachedToEngine(@NonNull FlutterPluginBinding flutterPluginBinding) {
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setupChannel(flutterPluginBinding.getBinaryMessenger());
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}
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// Legacy v1 embedding support
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public static void registerWith(Registrar registrar) {
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MyPlugin plugin = new MyPlugin();
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plugin.setupChannel(registrar.messenger());
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}
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// Shared initialization logic
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private void setupChannel(BinaryMessenger messenger) {
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channel = new MethodChannel(messenger, "my_plugin");
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channel.setMethodCallHandler(this);
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}
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@Override
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public void onMethodCall(@NonNull MethodCall call, @NonNull Result result) {
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if (call.method.equals("getPlatformVersion")) {
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result.success("Android " + android.os.Build.VERSION.RELEASE);
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} else {
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result.notImplemented();
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}
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}
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@Override
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public void onDetachedFromEngine(@NonNull FlutterPluginBinding binding) {
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channel.setMethodCallHandler(null);
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}
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@Override
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public void onAttachedToActivity(@NonNull ActivityPluginBinding binding) {
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// Handle Activity attachment
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}
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@Override
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public void onDetachedFromActivityForConfigChanges() {
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// Handle config changes
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}
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@Override
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public void onReattachedToActivityForConfigChanges(@NonNull ActivityPluginBinding binding) {
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// Handle reattachment
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}
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@Override
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public void onDetachedFromActivity() {
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// Clean up Activity references
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}
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}
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```
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